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Physical database design : the database professional's guide to exploiting indexes, views, storage, and more
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ISBN: 9780123693891 0123693896 9786611046545 128104654X 0080552315 9780080552316 6611046542 Year: 2007 Publisher: Amsterdam ; Boston : Morgan Kaufmann/Elsevier,

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The rapidly increasing volume of information contained in relational databases places a strain on databases, performance, and maintainability: DBAs are under greater pressure than ever to optimize database structure for system performance and administration. Physical Database Design discusses the concept of how physical structures of databases affect performance, including specific examples, guidelines, and best and worst practices for a variety of DBMSs and configurations. Something as simple as improving the table index design has a profound impact on performance. Every form


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Buchgestaltung in der Schweiz
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ISBN: 3908102103 9783908102106 Year: 1993 Publisher: Zürich Pro Helvetia

Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs
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ISBN: 9781590598177 1590598172 9786611167592 1281167592 1430202122 Year: 2007 Publisher: Berkeley, Calif. : Apress,

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Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands! Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java—the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.

The practice of medicinal chemistry
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ISBN: 0127444815 9786611012250 1281012254 0080497772 9780127444819 9780080497778 Year: 2003 Publisher: Amsterdam Boston Academic Press

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Most medicinal chemists working in the pharmaceutical industry are organic synthetic chemists with little or no background in medicinal chemistry. These chemists must acquire a good knowledge of medicinal chemistry during their first years in the pharmaceutical/drug discovery industry. This book aims to be their practical handbook - a complete guide to the drug discovery process. The book reviews practical aspects of Medicinal Chemistry, emphasising the daily problems met by the medicinal chemist when dealing with lead discovery/identification methodologies, with structure-activity


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Information modeling and relational databases
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ISBN: 9780123735683 0123735688 0080568734 9780080568737 9786611749347 1281749346 Year: 2008 Publisher: Burlington, MA : Elsevier/Morgan Kaufman Publishers,

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Information Modeling and Relational Databases, second edition, provides an introduction to ORM (Object-Role Modeling)and much more. In fact, it is the only book to go beyond introductory coverage and provide all of the in-depth instruction you need to transform knowledge from domain experts into a sound database design. This book is intended for anyone with a stake in the accuracy and efficacy of databases: systems analysts, information modelers, database designers and administrators, and programmers. Terry Halpin, a pioneer in the development of ORM, blends conceptual information with

Conceptual modeling of information systems
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ISBN: 3642072569 3540393897 9783540393894 3540393900 3450393897 Year: 2007 Publisher: Berlin Springer

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When designing an information system, conceptual modeling is the activity that elicits and describes the general knowledge the system needs to know. This description, called the conceptual schema, is necessary in order to develop an information system. Recently, many researchers and professionals share a vision in which the conceptual schema becomes the only important description to be created, as the system implementation will be automatically constructed from its schema – this is e.g. the basic idea behind OMG’s Model Driven Architecture. Olivé’s textbook explains in detail the principles of conceptual modeling independently from particular methods and languages and shows how to apply them in real-world projects. He covers all aspects of the engineering process from structural modeling over behavioral modeling to meta-modeling, and completes the presentation with an extensive case study based on the osCommerce system, an online store-management software program freely available under the GNU General Public License. His presentation is based on well-known industry standards like UML and OCL as a particular conceptual modeling language, yet also delivers the basics of the formal logical language background. Written for computer science students in classes on information systems modeling as well as for professionals feeling the need to formalize their experiences or to update their knowledge, Olivé delivers here a comprehensive treatment of all aspects of the modeling process. His book is complemented by lots of exercises and additional online teaching material.


Book
Pen-and-Paper User Interfaces : Integrating Printed and Digital Documents
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ISBN: 3642202756 3642427332 9786613576866 1280398949 3642202764 9783642202759 9783642427336 Year: 2012 Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,

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Even at the beginning of the 21st century, we are far from becoming paperless. Pen and paper is still the only truly ubiquitous information processing technology. Pen-and-paper user interfaces bridge the gap between paper and the digital world. Rather than replacing paper with electronic media, they seamlessly integrate both worlds in a hybrid user interface. Classical paper documents become interactive. This opens up a huge field of novel computer applications at our workplaces and in our homes. This book provides readers with a broad and extensive overview of the field, so as to provide a full and up-to-date picture of pen-and-paper computing. It covers the underlying technologies, reviews the variety of modern interface concepts and discusses future directions of pen-and-paper computing. Based on the author’s award-winning dissertation, the book also provides the first theoretical interaction model of pen-and-paper user interfaces and an integrated set of interaction techniques for knowledge workers. The model proposes a ‘construction set’ of core interactions that are helpful in designing solutions that address the diversity of pen-and-paper environments. The interaction techniques, concrete instantiations of the model, provide innovative support for working with printed and digital documents. They integrate well-established paper-based practices with concepts derived from hypertext and social media. Researchers, practitioners who are considering deploying pen-and-paper user interfaces in real-world projects, and interested readers from other research disciplines will find the book an invaluable reference source. Also, it provides an introduction to pen-and-paper computing for the academic curriculum. The present book was overdue: a thorough, concise, and well-organized compendium of marriages between paper-based and electronic documents. Max Mühlhäuser, Technische Universität Darmstadt Everyone interested in how to design for real-world activities would profit from reading this book. James D. Hollan, University of California, San Diego.

Sketching user experiences : getting the design right and the right design
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ISBN: 9780123740373 9780080552903 0080552900 1281033081 9781281033086 9786611033088 6611033084 0123740371 Year: 2007 Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann,

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Hardly a day goes by that we don't see an announcement for some new product or technology that is going to make our lives easier, solve some or all of our problems, or simply make the world a better place. However, the reality is that few of these products survive, much less deliver on their promise. But are we learning from these expensive mistakes? Rather than rethink the underlying process that brings these products to market, the more common strategy seems to be the shotgun method, that is, keep blasting away in the hope that one of the pellets will eventually hit the bull's eye. This book's goal is to help with this problem: to inspire and encourage HCI and other design professionals to try new methods, test themselves with the exercises and projects, and see an improvement in innovative interaction design that works. Some of these methods are sketching-based, taking methods that have been traditionally used for design. Others are prototyping methods that have been traditionally used for testing and evaluating design in HCI. The result is a group of methods and process that successfully work in both HCI and design. This helps to give these fields a unity as well as a uniquely innovative way to design user experience. -- Publisher description.


Book
Fabuleux hasards
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ISBN: 1283039664 9786613039668 2759803368 9782759803361 9782759803781 2759803783 9781283039666 6613039667 Year: 2009 Publisher: Les Ulis EDP sciences

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Quand Horace Walpole a inventé la science qu'il appela de ce doux néologisme qu'est sérendipité, il mit enfin un nom à un concept clé dans la recherche : le hasard. Les chemins qui mènent à la découverte de médicaments ne sont pas tous gravés dans le marbre de la science ou de l'orthodoxie des procédures, loin s'en faut : un fabuleux hasard est souvent intervenu, servi par l'intuition ou l'attention de chercheurs ; l'étude et l'exploitation de ce hasard a donné naissance à cette « sérendipité », science initiée par les anglo-saxons. Cet ouvrage retrace les chemins parcourus pour mener à la découverte d'une trentaine de médicaments qui ont tous en commun ce parcours original. Il en est ainsi d'histoires illustres comme celles de la découverte de la pénicilline par Fleming ou de l'insuline par Banting et Best mais aussi d'autres moins connues, révélées par l'enquête des auteurs, comme le modafinil (lutte contre le sommeil) ou la cyclosporine (greffe d'organes). ›La sérendipité a contribué également au renouveau de larges secteurs thérapeutiques, comme la psychiatrie dans les années 50, lorsque des médicaments comme le Largactil®, le Valium® ou les benzodiazépines ont fait leur apparition, ou la cancérologie, avec le cis-platine, la navelbine ou le taxotère. Hasard toujours présent dans ce qui a constitué l'un des éléments de la libération de la femme, la découverte de la pilule. Au-delà de la simple histoire de la découverte de nouveaux médicaments, cet ouvrage met également en exergue la persévérance de certains chercheurs comme Henri Laborit dont le nom est lié à celui du Largactil®, Frank Berger à celui de l'Equanil®, Roland Kuhn à celui de l'imipramine (Tofranil®) et Ernest Fourneau et Auguste-Louis Loubatières à celui des sulfamides antibactériens et hypoglycémiants. Ces nombreux exemples valorisent le travail des chercheurs qui, parfois au péril de leur vie comme pour Roger Althounyan (antihistaminique) ou John Cade (lithium), ont su faire triompher leurs recherches ; car comme l'affirmait Pasteur, le hasard ne favorise que des esprits préparés…


Book
Developing high quality data models
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ISBN: 9780123751065 0123751063 9780123751072 0123751071 1282954725 9781282954724 9786612954726 Year: 2011 Publisher: Burlington, Mass. : Morgan Kaufmann : Elsevier,

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A multitude of problems is likely to arise when developing data models. With dozens of attributes and millions of rows, data modelers are always in danger of inconsistency and inaccuracy. The development of the data model itself could result in difficulties presenting accurate data. The need to improve data models begins with getting it right in the first place. Using real-world examples, Developing High Quality Data Models walks the reader through identifying a number of data modeling principles and analysis techniques that enable the development of data models that bo

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